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No surprise Wii U GamePad prototype was two Wiimotes taped to a

first_imgBack at the 2007 Game Developers Conference, game developer Chris Hecker famously said the Wii was hardly better than two GameCubes duct-taped together. Now, in the most recent session of Nintendo’s Iwata Asks, it turns out that the prototypes for the Wii U and its GamePad were something amusingly similar. The prototype for the Wii U console was two Wiis put together and the GamePad mockup was actually two Wiimotes taped to a monitor.The Tapemote wasn’t actually the first Wii U GamePad prototype, but the second. The first prototype was a Wii Zapper with a small LCD mounted at the end of the barrel.The LCD zapper was the beginning of the two-screen Wii U gameplay mechanic, though it’s obvious that the success of the Nintendo DS had some influence on the decision to go in that direction. Iwata noted that an experiment with the Wii U Zapper is what inspired Nintendo to put a gyro sensor inside the 3DSBest Price at Amazon, which was in the final development phases at the time.From the LCD Zapper experiment, Nintendo moved to the Wiimotes attached to a small monitor with double-sided tape. Iwata said the way Nintendo makes hardware is to “take an idea that has arisen and make something makeshift and actually try it out,” a concept that rings true when taping controllers to a monitor. Nintendo kept the prototype for quite a while, making around 30 pieces of software with which to test it. In conjunction with the prototype and software, Nintendo used two Wiis to run Wii U simulations.For those of you paying attention, not only did Nintendo tape two things together to help make a new console, but used two older consoles to simulate their next-gen console. Somewhere, Chris Hecker is leaning back in a chair, feet up on the desk, unable to remove the grin from his face.via Iwata Askslast_img

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